Large City: Berut Zro̠ Med

Berut Zro̠ Med

Berut Zro̠ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceO'tar County
RegionLu̽ âdî Holt
Founded858
Community LeaderChief Binzyk Khunromud
Area336 km2 (134 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3184 m (10446 ft)
Average Yearly Precipitation121 cm/y (47 in/y)
Population79148
Population Density235 people per km2 (590 people per mi2)
Town AuraChronomancy
Naming
Native nameBerut Zro̠ Med
Pronunciation/ˈberut/ /zro̠/
Direct Translation[suspicious] [hospital; ward]
Translation[Not Yet Translated]

Berut Zro̠ Med (/ˈberut/ /zro̠/ [suspicious] [hospital; ward]) is a subtropical Large City located in the O'tar County of the Viceroyalty of Rosid.

The name Berut Zro̠ Med is derived from the Wood Elvish language, as Berut Zro̠ Med was founded by Naynth́ Unzabu, who was culturaly Wood Elven.

Climate

Berut Zro̠ Med has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Berut Zro̠ Med receives an average of 121 cm/y (47 in/y) of precipitation, most of which comes in the form of rain during the spring. Berut Zro̠ Med covers an area of nearly 336 km2 (134 mi2), and an average elevation of 3184 m (10446 ft) above sea level.

Overview

Berut Zro̠ Med was founded durring the late 10th century, by Naynth́ Unzabu. The establishment of Berut Zro̠ Med suffered from many setbacks, delays, and obsticles, most notably a group of Berut Zro̠ Med which required millitary assistance exterminate before the community could finish being built.

Berut Zro̠ Med was built using the conventions of Wood Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Berut Zro̠ Med is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Berut Zro̠ Med is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Berut Zro̠ Med has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Berut Zro̠ Med ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Berut Zro̠ Med is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Berut Zro̠ Med long.

Civic Infrastructure

Berut Zro̠ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Berut Zro̠ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Berut Zro̠ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Berut Zro̠ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Berut Zro̠ Med's parks.

Berut Zro̠ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Berut Zro̠ Med.

Berut Zro̠ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Berut Zro̠ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Berut Zro̠ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Berut Zro̠ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Berut Zro̠ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Berut Zro̠ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Berut Zro̠ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Berut Zro̠ Med's public wards, blessings, and other arcane systems.

Berut Zro̠ Med has an Administrative Academy which trains individuals in the administrative arts.

Berut Zro̠ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Berut Zro̠ Med's grid is powered by hydrogalvanic generators.

Berut Zro̠ Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Berut Zro̠ Med has a first rate hospital which caters to anyone in need of long term medical care.

Berut Zro̠ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Berut Zro̠ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Berut Zro̠ Med's natural decorations nor waterways.

Berut Zro̠ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Berut Zro̠ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Berut Zro̠ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Berut Zro̠ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Berut Zro̠ Med hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Berut Zro̠ Med's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, summer is short in Berut Zro̠ Med.

The Guardian, Graven near Berut Zro̠ Med are known to be more aggressive than normal.

Berut Zro̠ Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Summoning energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 153
  • Farmers: 255
  • Farm Laborer: 395
  • Hunters: 255
  • Milk Maids: 197
  • Ranchers: 104
  • Ranch Hands: 251
  • Shepherds: 184
    • Farmland: 319757 m2
    • Cattle and Similar Creatures: 19787
    • Poultry: 237444
    • Swine: 15829
    • Sheep: 791
    • Goats: 158
    • Horses, Mounts, and Beasts of Burden: 7914

Craftsmen

  • Arms and Toolmakers: 155
  • Blacksmiths: 184
  • Bookbinders: 98
  • Buckle-makers: 108
  • Cabinetmakers: 168
  • Candlemakers: 263
  • Carpenters: 229
  • Clothmakers: 239
  • Coach and Harness Makers: 80
  • Coopers: 197
  • Copper, Brass, Tin, Zinc, and Lead Workers: 109
  • Copyists: 73
  • Cutlers: 65
  • Fabricworkers: 184
  • Farrier: 427
  • Furriers: 50
  • Glassworkers: 263
  • Gunsmiths: 166
  • Harness-Makers: 76
  • Hatters: 159
  • Hosiery Workers: 57
  • Jewelers: 86
  • Leatherwrights: 197
  • Locksmiths: 77
  • Matchstick makers: 119
  • Musical Instrument Makers: 118
  • Painters, Structures and Fixtures: 100
  • Paper Workers: 118
  • Plasterers: 101
  • Pursemakers: 127
  • Roofers: 84
  • Ropemakers: 79
  • Rugmakers: 77
  • Saddlers: 155
  • Scabbardmakers: 170
  • Scalemakers: 80
  • Scientific, Surgical, and Optical Instrument Makers: 50
  • Sculptors, Structures and Fixtures: 74
  • Shoemakers: 76
  • Soap and Tallow Workers: 259
  • Tailors: 510
  • Tanners: 102
  • Upholsterers: 109
  • Watchmakers: 108
  • Weavers: 232
  • Whitesmiths: 64

Merchants

  • Adventuring Goods Retellers: 54
  • Arcana Sellers: 56
  • Beer-Sellers: 109
  • Booksellers: 123
  • Butchers: 202
  • Chandlers: 226
  • Chicken Butchers: 205
  • Entrepreneurs: 82
  • Fine Clothiers: 193
  • Fishmongers: 213
  • Florists: 47
  • Potion Sellers: 134
  • Resellers: 329
  • Spice Merchants: 106
  • Wine-sellers: 161
  • Wheelwright: 119
  • Woodsellers: 76

Service workers

  • Bakers: 494
  • Barbers: 336
  • Coachmen: 113
  • Cooks: 344
  • Doctors: 170
  • Gamekeepers: 129
  • Grooms: 70
  • Hairdressers: 293
  • Healers: 211
  • Housekeepers: 219
  • Housemaids: 376
  • House Stewards: 239
  • Inns: 77
  • Laundry maids: 138
  • Maidservants: 329
  • Nursery Maids: 149
  • Pastrycooks: 239
  • Restaurateur: 376
  • Tavern Keepers: 304

Specialized Laborer

  • Ashworkers: 107
  • Bleachers: 70
  • Chemical Workers: 45
  • Coal Heavers: 168
  • In-Town Couriers: 179
  • Long Haul Couriers: 179
  • Dockyard Workers: 175
  • Gas Workers: 38
  • Hay Merchants: 65
  • Leech Collectors: 205
  • Millers: 179
  • Miners: 161
  • Oilmen and Polishers: 116
  • Postmen: 168
  • Pure Finder: 106
  • Skinners: 219
  • Sugar Refiners: 45
  • Tosher: 129
  • Warehousemen: 255
  • Watercarriers: 159
  • Watermen, Bargemen, etc.: 226

Skilled Laborers

  • Accountants: 106
  • Alchemist: 112
  • Clerk: 158
  • Dentists: 78
  • Educators: 229
  • Engineers: 114
  • Gardeners: 84
  • Mages: 59
  • Plumbers: 80
  • Pharmacist: 96
  • Professors: 35
  • Scientists: 59
  • Wizards: 35

Civil Servants

  • Adventurers: 75
  • Bankers: 115
  • Civil Clerks: 175
  • Civic Iudex: 87
  • Consultants: 51
  • Exorcist: 193
  • Fixers: 93
  • Kami Clerk: 156
  • Landlords: 140
  • Lawyers: 103
  • Legend Keepers: 134
  • Militia Officers: 719
  • Monks, Monastic: 255
  • Monks, Civic: 226
  • Historian, Oral: 202
  • Historian, Textual: 88
  • Policemen, Sheriffs, etc.: 179
  • Priests: 304
  • Rangers: 113
  • Rat Catchers: 112
  • Scholars: 123
  • Spiritualist: 143
  • Slayers: 44
  • Storytellers: 310
  • Military Officers: 329

Cottage Industries

  • Brewers: 255
  • Comfort Services: 272
  • Enchanters: 86
  • Herbalists: 88
  • Jaminators: 293
  • Needleworkers: 247
  • Potters: 141
  • Preserve Makers: 247
  • Quilters: 116
  • Seamsters: 439
  • Spinners: 232
  • Tinker: 86
  • Weaver: 213

Artists

  • Actors: 86
  • Architects: 31
  • Bards: 123
  • Costumers: 47
  • Dancers: 93
  • Drafters: 51
  • Engravers: 62
  • Fine Furniture Carpenters: 38
  • Glaziers: 85
  • Inlayers: 78
  • Musicians: 232
  • Painters, Art: 40
  • Playwrights: 86
  • Sculptors, Art: 67
  • Wood Carvers: 247
  • Writers: 263

Produce Industries

  • Butter Churners: 293
  • Canners: 219
  • Cheesmakers: 255
  • Ice Merchants: 35
  • Millers: 158
  • Picklers: 131
  • Smokers: 102
  • Stockmakers: 89
  • Tobacconists: 125
  • Tallowmakers: 188

29951 of Berut Zro̠ Med's population work within a Foundational Occupation.

43657 of Berut Zro̠ Med's population do not work in a formal occupation, but do contribute to the local economy. 5540 (7%) are noncontributers.

Points of Interest

Berut Zro̠ Med is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century Grieving Peak, an iconic vista located neare Berut Zro̠ Med, proved to be volcanic when the peak erupted. The eruption was isolated to the area around Berut Zro̠ Med, which was swallowed in ash, lava flows, and pyroclastic gasses. Berut Zro̠ Med lost 267 people, 215 livestock, and 92 buildings in the disaster. The event is forever remembered as the Day of Grieving's Wrath.

History